Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1f1
Issue ID
760112
Regression
Yes
[entreprise support] When Graphics API for standalone is set to GLCore, texture compressions does not work for other platforms
Steps to reproduce:
1. Open attached project (Extra_(de)compression.zip)
2. Switch the build target to iOS (or Android)
3. Right-click on the 'POT_Test' texture and click 'Reimport'
4. Open up Editor.log, notice the warning: "PVRTC texture format is not supported, decompressing texture" (the message differs depending on what is the default compression for the selected platform - for Android the warning says that ETC is not supported)
Notes:
Only reproduces if graphics API for standalone (not iOS) is set to OpenGLCore. Other APIs works as expected - no warnings.
Tested and reproduced on both Windows and OSX.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
Big-Ed
Sep 18, 2016 01:11
With a cloud build
Big-Ed
Sep 18, 2016 01:10
This is not fixed. I set the standalone - unchecked auto for Mac and Linux and moved OpenGL2 to the Top. Then you still need to go back and uncheck all texture overrides and then recheck them so that the meta files get the right setting in them.
spriteTessellationDetail: -1
textureType: -1
buildTargetSettings: []
buildTargetSettings:
- buildTarget: iPhone
maxTextureSize: 512
textureFormat: -1
compressionQuality: 50
allowsAlphaSplitting: 0
spriteSheet:
serializedVersion: 2