Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
768879
Regression
No
Transition from sub-state machine (created at the top level) is connected to entry state
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state.
Entering the sub state machine, we see that a transition has been created from the entry state to the (Up) base layer, which doesn't really make sense and doesn't serve the intent of the creator.
(Confirmed with David G. )
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment