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Light leak in GI / Shadow calculation
Light leak - Calculating lighting for realtime and baked, light patches appear in shadowed area. Read more
[ReflectionProbes]Crash when Reflection Probe is moved in Global Illumin...
To reproduce: 1) Create new project 2) Add a reflection probe 3) Drag it around the scene, all works normally 4) Change the Scene Vi... Read more
MissingReferenceException when Inspector is locked to a GameObject conta...
Repro steps: 1) Open a new scene 2) Create a new script 3) Add it to any object 4) Select the object and lock the inspector window 5... Read more
Click area for folder/object expanders has an unexpected Y offset on Mac...
Steps to reproduce: 1. Open any project 2. Click the lower portion of the expand/collapse triangle icon of a project folder and obs... Read more
[Memory] Baking lightmaps with particular mesh causes Memory overuse and...
Repro steps: 1) Open the project and scene Main 2) Bake lighting (should be Auto) 3) When baking is on stage of Atlassing 1/16 - not... Read more
[VisualStudio] Shader files are not included in Visual Studio solution e...
Steps to reproduce: 1. Open attached project 2. Make sure the default text editor is set to Visual Studio 3. Right-click the projec... Read more
Entering to full screen from windowed build stretches elements
Repro steps: 1) Open the project and scene 1 2) Build the scene and run as Windows standalone 3) In settings, choose lower resolutio... Read more
ArgumentOutOfRangeException if input field, which belongs to a vertical ...
Steps to reproduce: 1. Open attached project 2. Open scene "1" 3. Select "Canvas>Panel>InputField" game object and notice that its ... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project 2. Add empty GameObject to hierarchy 3. Add another GameObject as a child of previously c... Read more
Not possible to remove/reset the Shader Keywords
Repro steps: 1) Open the project and shader "keyword 9" 2) There are instructions with specific lines in comments of the shader file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane