Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.2.0a9
Issue ID
1242371
Regression
No
AssetDatabase.FindAssets returns multiple results with the same GUID for one FBX file
Reproduces on:
2020.2.0a9 - V2
2020.1.0b6 - V2
2019.3.5f1 - V1 and V2
2019.2.21f1 - V1
Steps to reproduce:
1 Open attached project
2 Go to menu ->AssetDatabase->List all files
3 Check the Console
Actual results: you will see 3 same log entries for one FBX file (which is located in Assets/root folder):
"Brush (UnityEngine.GameObject) guid = e48dba424a9434947bc42ab8cd5f6c08
UnityEngine.Debug:Log (object)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment