Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.9f1
2020.2
Issue ID
1242061
Regression
No
TlsException when moving binaries and running the project
Steps to reproduce:
1. Open User-supplied project (Project.rar -> unity_project)
2. Run Sample scene
Expected: no errors
Actual: errors appear
Reproduced in: 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Not reproduced in: 2018.4.23f1 (Cant run)
Notes:
To reproduce it from scratch:
1. Unzip Project.zip
2. Open ./csharp_project/cs_proj.sln and build all projects
3. Move all binaries except the UnityEngine.dll from ./csharp_project/GraphClientProvider/bin/Debug to ./unity_project/Assets/Package/Plugins/
4. Enter in Play Mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
We're using MbedTLS(2.7.x) right now on most platforms as our primary TLS backend. Sadly, it currently does not support handshake fragmentation, so we can currently not support arbitrary long lists of SANs.
See also:
https://github.com/ARMmbed/mbedtls/issues/1840
https://github.com/ARMmbed/mbedtls/issues/1203