Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
9.0.0, 8.1.0, 8.0.1, 7.3.1, 7.1.8.
Issue ID
1242298
Regression
No
[VFX Graph] NullReferenceException error is thrown on changing properties in ProbabilitySampling preset asset
NullReferenceException error is thrown every time on changing properties in ProbabilitySampling preset asset after resetting.
Steps to repro:
1. Create a new HDRP project
2. Project view > Right-Click > Create > Visual Effects > Visual Effect Graph.
3. Add TerrainType property > Add Node Operator > Logic > Probability Sampling.
4. Select and create it's preset > Reset > Change its property.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a9, 2020.1.0b8, 2019.3.0f3 with Package Version 9.0.0, 8.1.0, 8.0.1, 7.3.1, 7.1.8.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.VFXTypeExtension.GetDefaultField (System.Type type) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/types/vfxtypeextension.cs:93)
UnityEditor.VFX.VFXOperatorDynamicOperand.GetDefaultValueForType (System.Type type) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxabstractoperatornew.cs:79)
UnityEditor.VFX.Operator.ProbabilitySampling+<get_inputProperties>d__16.MoveNext () (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/implementations/probabilitysampling.cs:83)
System.Collections.Generic.LargeArrayBuilder`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] items) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Collections.Generic.EnumerableHelpers.ToArray[T] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].SyncSlots (UnityEditor.VFX.VFXSlot+Direction direction, System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:289)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].ResyncSlots (System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:236)
UnityEditor.VFX.VFXOperator.ResyncSlots (System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxoperator.cs:43)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:259)
UnityEditor.VFX.VFXOperator.OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxoperator.cs:87)
UnityEditor.VFX.Operator.ProbabilitySampling.OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/implementations/probabilitysampling.cs:75)
UnityEditor.VFX.VFXModel.Invalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxmodel.cs:331)
UnityEditor.VFX.VFXModel.Invalidate (UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxmodel.cs:321)
VFXSlotContainerEditor.OnInspectorGUI () (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/inspector/vfxslotcontainereditor.cs:186)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Preset option will be disabled on all the VFX element.