Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
9.0.0, 8.1.0, 8.0.1, 7.3.1, 7.1.8.
Issue ID
1242298
Regression
No
[VFX Graph] NullReferenceException error is thrown on changing properties in ProbabilitySampling preset asset
NullReferenceException error is thrown every time on changing properties in ProbabilitySampling preset asset after resetting.
Steps to repro:
1. Create a new HDRP project
2. Project view > Right-Click > Create > Visual Effects > Visual Effect Graph.
3. Add TerrainType property > Add Node Operator > Logic > Probability Sampling.
4. Select and create it's preset > Reset > Change its property.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a9, 2020.1.0b8, 2019.3.0f3 with Package Version 9.0.0, 8.1.0, 8.0.1, 7.3.1, 7.1.8.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.VFXTypeExtension.GetDefaultField (System.Type type) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/types/vfxtypeextension.cs:93)
UnityEditor.VFX.VFXOperatorDynamicOperand.GetDefaultValueForType (System.Type type) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxabstractoperatornew.cs:79)
UnityEditor.VFX.Operator.ProbabilitySampling+<get_inputProperties>d__16.MoveNext () (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/implementations/probabilitysampling.cs:83)
System.Collections.Generic.LargeArrayBuilder`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] items) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Collections.Generic.EnumerableHelpers.ToArray[T] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].SyncSlots (UnityEditor.VFX.VFXSlot+Direction direction, System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:289)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].ResyncSlots (System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:236)
UnityEditor.VFX.VFXOperator.ResyncSlots (System.Boolean notify) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxoperator.cs:43)
UnityEditor.VFX.VFXSlotContainerModel`2[ParentType,ChildrenType].OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxslotcontainermodel.cs:259)
UnityEditor.VFX.VFXOperator.OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/vfxoperator.cs:87)
UnityEditor.VFX.Operator.ProbabilitySampling.OnInvalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/operators/implementations/probabilitysampling.cs:75)
UnityEditor.VFX.VFXModel.Invalidate (UnityEditor.VFX.VFXModel model, UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxmodel.cs:331)
UnityEditor.VFX.VFXModel.Invalidate (UnityEditor.VFX.VFXModel+InvalidationCause cause) (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/models/vfxmodel.cs:321)
VFXSlotContainerEditor.OnInspectorGUI () (at library/packagecache/com.unity.visualeffectgraph@8.1.0/editor/inspector/vfxslotcontainereditor.cs:186)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <5951c2421c324f47883bd5ba8a4bf507>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Resolution Note:
Preset option will be disabled on all the VFX element.