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[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. On WebRequestTest object set "Request API Ty... Read more
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the sam...
Steps to reproduce: 1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip" 2. Open "SampleScene" 3. To see t... Read more
[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps: 1. Open "1178233" project 2. Build & Run for Android 3. Notice "System width", "Render width" and "Resolution w... Read more
Collab history text disappears with 4+ Commits on MAC
To Reproduce: 0 - Use a MAC 1 - Open a new unity project 2 - Start unity collab 3 - Select an organisation 4 - Make a cube and save ... Read more
[Scene Tooling] Wrong selection tool used if swapping between 2D/3D view...
If you swap between 2D and 3D while using a component tool e.g. editing a collider, the next time you select a gameobject then the w... Read more
[Bug Reporter] The bug reporter uses the old Unity icon
The editor icons have received an overhaul as part of the editor refresh, but the bug reporter still uses the old icon. 1. Open Uni... Read more
AddressablesDataBuilders.cs method CreateResult() does not assign the pa...
How to reproduce: 1. Create a new Unity project 2. Download and import the Addressables package 3. Navigate to Packages/Addressables... Read more
[Serialization] Empty class instances are not deserialized and become null.
To reproduce: 1. Open LocalizationTests project from the link provided in the edit 2. Delete the "Localization Settings.asset" and c... Read more
An Asset is deselected when its Texture Shape value is changed and the c...
Steps to reproduce: 1. Open user's attached project "19.3 Packages.zip" 2. Navigate to Project -> Assets and select the only Assets ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname