Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
701050
Regression
No
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce:
1. Open attached project "SyncListBug"
2. Open scene "SyncListBug"
3. Open "TestSyncList.cs" script
4. Notice public bool MP is declared before SyncListString
5. Notice that SyncListString is declared as public.
6. Get back to Unity and in "Hierarchy" select "Directional Light" which has "TestSyncList.cs" attached.
7. Notice IndexOutOfRange exception in console.
Note: this problem occurs with any type of SyncList (SyncListUInt, SyncListString, etc.). This bug doesn't occur if variable (in this case "MP") is declared after SyncList or SyncList is declared as protected or private.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
robinouu01
Nov 06, 2016 12:15
Yes, I can reproduce it. I can't edit the list in the inspector.