Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
701050
Regression
No
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce:
1. Open attached project "SyncListBug"
2. Open scene "SyncListBug"
3. Open "TestSyncList.cs" script
4. Notice public bool MP is declared before SyncListString
5. Notice that SyncListString is declared as public.
6. Get back to Unity and in "Hierarchy" select "Directional Light" which has "TestSyncList.cs" attached.
7. Notice IndexOutOfRange exception in console.
Note: this problem occurs with any type of SyncList (SyncListUInt, SyncListString, etc.). This bug doesn't occur if variable (in this case "MP") is declared after SyncList or SyncList is declared as protected or private.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
robinouu01
Nov 06, 2016 12:15
Yes, I can reproduce it. I can't edit the list in the inspector.