Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
701050
Regression
No
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce:
1. Open attached project "SyncListBug"
2. Open scene "SyncListBug"
3. Open "TestSyncList.cs" script
4. Notice public bool MP is declared before SyncListString
5. Notice that SyncListString is declared as public.
6. Get back to Unity and in "Hierarchy" select "Directional Light" which has "TestSyncList.cs" attached.
7. Notice IndexOutOfRange exception in console.
Note: this problem occurs with any type of SyncList (SyncListUInt, SyncListString, etc.). This bug doesn't occur if variable (in this case "MP") is declared after SyncList or SyncList is declared as protected or private.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
robinouu01
Nov 06, 2016 12:15
Yes, I can reproduce it. I can't edit the list in the inspector.