Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
698921
Regression
No
[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if given a non existing bundle name
Reproduction steps:
1. Open attached project "GetAssetBundleHash"
2. Open scene "Test"
3. From the menu bar select Build -> Build AssetBundles
4. Run the game
5. Observe the log to see what is returned by GetAssetBundleHash
GetAssetBundleHash returns a correct hash if given a proper AssetBundle name, but it will always return
the same incorrect hash if given an incorrect AssetBundle name
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment