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Fixed in 5.2.0

Votes

0

Found in

5.1.0f2

Issue ID

698921

Regression

No

[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if given a non existing bundle name

Asset Loading

-

Reproduction steps:
1. Open attached project "GetAssetBundleHash"
2. Open scene "Test"
3. From the menu bar select Build -> Build AssetBundles
4. Run the game
5. Observe the log to see what is returned by GetAssetBundleHash

GetAssetBundleHash returns a correct hash if given a proper AssetBundle name, but it will always return
the same incorrect hash if given an incorrect AssetBundle name

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