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Fixed in 5.2.0



Found in


Issue ID




[UNet] UNetStaticUpdate() periodically allocates memory



Steps to reproduce:

1. Create empty unity project
2. Open "Profiler" window. In it's search bar type "unet". This will help to observe this issue.
3. Run empty project
4. Pause project after running it for 5 seconds.
5. While in Profiler, go through each frame and notice, that in some frames, UNetStaticUpdate() allocates 72B of memory.

Note: This issue can be observed in attached picture "UnetBug". This memory allocation seems to happen periodically.

Comments (3)

  1. Diet-Chugg

    Mar 09, 2016 18:29

    I'm still seeing this in 5.2.2f1

  2. mcmorry

    Dec 29, 2015 08:16

    Yes, also on 5.2.2p4 is allocating 72b every few frames.

  3. Robdon

    Oct 09, 2015 08:27

    I dont think this has been fixed.

    I'm on Version 5.2.1f1, and I'm still seeing regular spikes of 72b from the NetworkIdentity.UNetStaticUpdate() routine, even on an empty project.

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