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[UWP] Project with UTNotifications plugin breaks by default generated Vi...
Steps to reproduce:1. Download 1058023_repro.zip2. Switch platform to UWP and build project3. Open Visual Studio solution4. Open man... Read more
Objects with scripts that have an icon cause selection to flicker when r...
How to reproduce:1. Create a new C# script.2. Select it in the project view and assign an icon to it in the inspector3. Create a new... Read more
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.2. Observe the Bursts (infinite) and Bursts (f... Read more
[External Forces] Behavior change of wind zone
Repro steps: 1. Open the 02_EmissionAndForces scene from the [Particles] FTP project2. Observe the External Forces test's behavior n... Read more
[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...
To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more
[UI] Canvas does not redraw when focusing on different Game view
To reproduce:1. Open any project2. Create canvas with Screen Space - Overlay Render mode3. Create multiple Game views of different r... Read more
"Fatal error in Unity CIL Linker" with "IL2CPP" and ".Net Standard 2" be...
Reproduction steps: 1. Run "Command Prompt"2. Run the Arguments provided in Edit, but change the paths to the corresponding paths of... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
[Performance] Spikes / slow down observed in 18.3
A significant performance slowdown in ParticleSystem.WaitForPreviousRenderingToFinish in 2018.3 Repro steps:1. Open the 08_NoiseModu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode