Search Issue Tracker
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps: 1. Open the attached project 2. Attach "TestMouse" script to the Camera gameobject 3. Build the game on "Web Pla... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows --same for 5.2, 5.3, 5.4, so it lo... Read more
Shadows get shifted and warped when using TextMesh Pro
How to reproduce: 1. Open attached project 2. Build to iOS and run on a Tablet device 3. Select one of the white squares next to th... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more
[UI] [TEXT] When UI Text's width/height is not an even number text appea...
Reproduction steps: 1) Open "FuzzyTextWithRich" attached project 2) Open main scene 3) Compare both texts in Game View window Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used