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0
votes
Fixed
0
votes
Fixed

[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work

IL2CPP

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Mar 30, 2016

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Version/s: 5.2.4f1

PerformanceCounter on iOS with IL2CPP doesn't work Read more

0
votes
Won't Fix

[iOS] Transparent objects become opaque when viewed from behind with a P...

iOS

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Mar 29, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more

3
votes
Fixed

[iOS] Build and run does not work with Xcode 7.3

iOS

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Mar 30, 2016

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Version/s: 5.3.4f1

Read more

0
votes
By Design

[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...

Networking

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Mar 30, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more

0
votes
Fixed

[Firefox] Releasing MMB/RMB outside the player does not register release

Webplayer

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Mar 30, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Attach "TestMouse" script to the Camera gameobject 3. Build the game on "Web Pla... Read more

0
votes
Fixed

[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress

WebGL

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Mar 29, 2016

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Version/s: 5.3.4f1

-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows --same for 5.2, 5.3, 5.4, so it lo... Read more

0
votes
Not Reproducible

Shadows get shifted and warped when using TextMesh Pro

Mobile Graphics

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Mar 27, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project 2. Build to iOS and run on a Tablet device 3. Select one of the white squares next to th... Read more

0
votes
Fixed

[OpenVR] Spotlight clipping with Vive

VR

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Mar 30, 2016

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Version/s: 5.4.0b12

1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more

0
votes
Fixed

[UI] [TEXT] When UI Text's width/height is not an even number text appea...

UI

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Mar 29, 2016

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Version/s: 5.3.4p1

Reproduction steps: 1) Open "FuzzyTextWithRich" attached project 2) Open main scene 3) Compare both texts in Game View window Expec... Read more

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