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[iOS] Building project on top of existing folder with "Replace" option d...
Steps to reproduce: Open attached project (test-replace-ibp.zip) Switch to iOS and make a build Check the resulting directory, notic... Read more
Graphics.DrawProceduralInstanced isn't called in the Player when buildin...
Reproduction steps:1. Open the attached project “Fast-Surface-Mesh”2. Enter Play mode3. Build and Run the project Expected result: t... Read more
Universal Render Pipeline: Overlay cameras have incorrect _ProjectionPar...
Reproduction steps:1. Open the attached project “CameraProject”2. Open the “Assets/BrokenScene.unity” scene3. In the Hierarchy Windo... Read more
GameObject colour changes when searching anything in the Hierarchy searc...
How to reproduce:1. Open the project “IN_30132”2. Search for anything in the Hierarchy search field3. Observe the Scene view Expecte... Read more
Conditional attribute method executing when the condition is not defined
Reproduction steps:1. Open the “ScriptableObject Test” project2. Open the “Assets/Scenes/New Scene.unity” Scene3. Enter the Play Mod... Read more
Reference to audio clip is lost when Editor loses focus
Reproduction steps: 1. Open the “CatsronautEdited” project2. Open the “Assets/GAME/Scenes/New Scene.unity” Scene3. In the Hierarchy ... Read more
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:1. Open the “Animator Bug project” Project2. Open “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Wind... Read more
VFX throws an error Shader Graph asset located here '' is missing when u...
How to reproduce: Pull vfx-qa-ftp (link in the comments) Switch to 14.x branch (2022.2) Open project with 2022.2 and noticed that th... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug... Read more
Reimporting a texture asset changes its meta files when using a custom t...
Reproduction steps:1. Open the “textureimportertest” Project2. In Project Window and select Assets/TileTextures right-click it and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings