Search Issue Tracker
Fixed in 7.4.1, 8.2
Votes
0
Found in [Package]
8.1.0
Issue ID
1240111
Regression
Yes
[Output] Setting a property to `none` does not unassign its last value.
Repro steps:
1. Add a default particle system to the scene
2. Open the VFX and in the output set it's texture to None
3. Observe that the effect is still rendering with the original texture.
Expected outcome:
The VFX is rendered without a texture.
Note:
- works in 7.3.1, does not work in 8.1.0
- happens also with meshes in mesh outputs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment