Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
Issue ID
1117671
Regression
No
[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce:
1. Open a new scene and add some static geometry
2. Navigate to Lighting Settings, and make sure that Lightmapper is set to Progressive GPU
3. Bake the lighting
4. Navigate to the Scene viewport and select the Texel Validity debug view
5. Notice that the view is predominantly orange and does not show any relevant info
Notes:
- The issue is mitigated if a user bakes with CPU PLM first
- The issue is also mitigated if Texel Validity view is open while baking using GPU PLM
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
Add comment