Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1000001
Regression
No
Square artefact in the middle of an image when it is imported into Unity Editor
Steps to reproduce:
1. Open attached project "1000001_Images_Test.zip"
2. Open Test scene
3. Change to 2d View and zoom in on images
Expected result: images don't have an artefact in the middle
Actual result: there's a tiny square in the middle of slightly different colour, even though original image is without that
Reproducible: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
This is due to the texture is compressed by default.
On the TextureImporter settings, set the compression from "Normal Quality" to "None", then the artefact will be gone.