Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1117502
Regression
No
Dynamic shadows fail to render if the camera's near plane is very close and the far plane is very far
How to reproduce:
1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene"
2. Enter Play Mode
3. Observe sphere's shadow on the plane
Expected result: Shadows are rendered on the plane all the time
Actual result: Shadows are not rendered/flickering on the plane
Reproduced with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Note: Increasing the Main Camera near clip plane or significantly decreasing the far clip plane reduces/eliminates the flickering.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (fix version 2020.2):
Improve shadow culling plan calculation. Uses fix provided by HB-Studios