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Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Iss... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://d... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
FPS drop when using Assistive Touch
To reproduce:1. Open the attached project2. Build and run for iOS 7 (iPad mini retina)3. See that FPS is 604. Go to General Settings... Read more
Crash when setting the mass to 0
Steps to reproduce : - import the project attached- open the scene test and press play- click a few times at the right of the cylind... Read more
Deleted GameObject re-appears in the scene view
Steps to reproduce : - scale Unity so it only occupies half of the screen- create a cube and delete it- drag any asset into Unity an... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce:1. Set texture to single sprite mode2. Open sprite editor3. Sprite is not selected Read more
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