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Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project 2. Select "HiddenObjectInspector" 3. Click "Create It Now" 4. Click o... Read more
Float values, serialized with JsonUtility.ToJson, are sometimes too prec...
To reproduce: 1. Open the project, attached by the tester (floatSerialization.zip) 2. Open the "scene" scene 3. Enter Play mode 4. ... Read more
Camera won't render custom shader to texture
How to reproduce: 1. Open Unity 2. Load user submitted project 3. Open 'TestCubeView.unity' scene 4. Notice a grey cube being render... Read more
Applying a prefab with UI elements adjusts the UI object position
To reproduce: 1. Open attached Unity project "PrefabUIBug.zip" 2. Open "RandomEvents" scene 3. In the Hierarchy, navigate to InGameU... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce: 1. Download project 2. Run from command line: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more
UnityWebRequest using "../" at the start of a URL will result in an inte...
How to reproduce: 1. Download attached project file and open "test" Scene 2. Select the Main Camera in Hierarchy Window and set the ... Read more
[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 ...
To reproduce: 1. Create a new project 2. Disable Directional light(for better repro) 3. Build and run scene 4. Open activity monitor... Read more
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform compon... Read more
When using CommandBuffer.DrawRenderer() the shader stencil state leaks a...
Steps to reproduce: 1. Download and open the attached project 2. Observe the scene's gameobjects in the Game view Expected result:... Read more
Performance - Refresh() takes much longer in 2018.1
Steps to reproduce: 1. Open attached project 2. Go into play mode -After 5000 iterations of AssetDatabase.Refresh() elapsed time wil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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