Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.0f3
Issue ID
905045
Regression
No
NetworkDiscovery initializes broadcast without internet connection
To reproduce:
1. Open the project, attached by user (NetworkDiscovery.zip)
2. Open "Main" scene if not open
3. Disable your internet connection
4. In Play mode, press Initialize Broadcast
Expected: broadcast does not initialize if there is no internet connection
Actual: broadcast is initalized without any errors even though there is no internet connection
Reproduced in: 5.5.3p2, 5.6.0f3, 5.6.1f1, 2017.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment