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Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device. 2. In-game enable Call Clear() checkbox 3. Right after that rotate device No... Read more
Audio assets are significantly larger in runtime memory compared to olde...
Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce: 1. Open attached project... Read more
Prefab Utility changes unrelated field of prefab
Reproduction steps: 1. Open the attached project. 2. Select "Assets > Resources > Weapons > Weapon421" prefab. 3. Change "Tier" fiel... Read more
EditorGUI Textfield cursor problem fixed height and different alignment
Steps to reproduce: 1. Download and open attached project "Editor-textfield-error.zip" 2. Open custom editor window under Window -> ... Read more
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce: 1. Open attached project 2. Add "main" scene to build settings 3. Build WSA Universal 8.1 SDK 4. Error is printe... Read more
When multiple Scriptable objects are defined in one file, references are...
1. Open project user attached in responded message 2. Create My Object 1 using Assets -> Create menu 3. Restart Unity. Notice that ... Read more
JsonUtility.FromJson handles NaN value of float/double incorrectly
Reproduction steps: 1. Open the project 2. Open the "Editor Test" window 3. Run the tests 4. Notice the results Actual result: Valu... Read more
Scrollview do not reset its view position when set to Clamped
Reproduction Steps: 1. Open the attached project and run Main scene. 2. Press "Add" button 10 times or so. 3. Scroll both scrollview... Read more
Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...
Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To r... Read more
"EditorGUILayout.BeginHorizontal()" causes "InvalidOperationException" e...
when calling the function with EditorGUILayout.BeginHorizontal() it still runs and creates the scene correctly, however, errors stil... Read more
All about bugs
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