Search Issue Tracker
Crash at Renderer::Deactivate when particle is destroyed
Steps to reproduce: 1. Open attached project "ParticleRepro.zip" 2. Open scene "SimpleParticlePack" 3. Run it 4. In game view, mark... Read more
Package Manager window does not expand when it's docked to a small width...
How to reproduce: 1. Open the attached 'project-1269298.zip' project 2. Open the Package Manager window and undock it 3. Dock the Pa... Read more
'Missing Behavior' component can not be seen or removed from Game Object...
After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce: 1. Open the “URPEmpty6000.zip“ project 2. Open the “SampleScene“ 3. Type “s“ into the Search box in the Hierar... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce: 1) open users attached project 2) build and run as host 3) press key '1' several times 4) join as client from ed... Read more
Using camera rig provided in Oculus SDK 0.6 together with Unity native V...
To reproduce: 1.Open attached project. 2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings. 3.Enter play ... Read more
Tile Palette grid is invisible or barely visible when using the Light Ed...
*Steps to reproduce:* # Create a new Unity project using the Universal 2D template # Make sure the Editor is using the Light The... Read more
Shader is rendered pink or not rendered at all in the Editor and Player ...
How to reproduce: 1. Open the "IN_69207" project 2. In the Build Settings make sure the Android Platform is selected 3. In the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled