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The option to Rename or Create Template is exposed to Users when multipl...
*Steps to reproduce:* # Create or open any Project with the UI Toolkit installed # Create a "UI Document" Asset and open it # ... Read more
[Vulkan][Mock HMD] Crash on "vk_icdNegotiateLoaderICDInterfaceVersion" w...
Reproduction steps: # Open the user's attached project # Right-click on Scene or Game Window title bar # Select “Load RenderDo... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...
Steps to reproduce: 1. Open the original project "TestSpriteTextureMissing.zip" 2. Navigate to Project -> Assets -> Scenes and open ... Read more
Multiple Enum Flags not rendering correctly in the Editor when custom Pr...
How to reproduce: # Open the “EnumFlagDrawerBug.zip” project # Open the “SampleScene“ # Select The “Bug Demo“ GameObject # Cha... Read more
Crash with multiple stack traces when opening a project with a corrupted...
Reproduction steps: 1. Open the attached “repro-project“ 2. In the “Enter Safe Mode?“ pop-up select “Ignore“ 3. Observe the crash... Read more
Only the first Audio Clip gets played in WebGL when more than one Track ...
Reproduction steps: 1. Open the attached “TimelineTest2.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes) 3. Build a... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
Terrain does not support setting the renderingLayerMask filters used by ...
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b. Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce: 1. Open attached project ("Playable Destroy Repro.zip") 2. Enter Play Mode 3. Check "Run Problematic Code" in the ... Read more
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