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Fixed

Fixed in 6000.0.0b15, 7000.0.0a1

Votes

0

Found in

2023.2.6f1

2023.3.0b3

6000.0.0b11

7000.0.0a1

Issue ID

UUM-60823

Regression

Yes

[HDRP] Wrong sets of culled objects are rendered when On-Demand shadow cascade rendering is used on a Directional light

-

Reproduction steps:
1. Open the attached project “HDRP_Project”
2. Open the “Assets/OutdoorsScene.unity” scene
3. Enter Play Mode
4. In the Rendering Debugger Window (menu: Window > Analysis > Rendering Debugger > Lighting > Shadows > Shadow Debug Mode), Select “Visualize Directional Light Atlas”
5. In the Game View, Observe the 4th (upper-right) shadow cascade displayed

Expected result: 6 planes are rendered in the shadow cascade
Actual result: 1 plane is rendered

Reproducible with: 2023.1.0a23, 2023.2.6f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a22

Reproducible on: macOS(Intel), Windows 10 Pro 22H2

Note: In the Hierarchy Window, switching the “Sun” GameObject Shadow Map Update Mode from ‘On-Demand’ to ‘Every Frame’ or ‘On Enable’, will result in all 6 planes being rendered in that cascade.

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