Search Issue Tracker
Fixed in 6000.0.27f1
Fixed in 6000.0.X, 6000.1.0a2, 7000.0.0a9, future release
Votes
1
Found in
6000.0.20f1
Issue ID
UUM-83782
Regression
No
[VFX Graph] HLSL Redefinition error when input have the same name as attributes
Steps to reproduce:
1. import the provided package
2. VFXG_HLSL_AttributeRedefinition
3. Try to Compile
Actual results: VFX doesn't compile with erros in the console:
Shader error in '[VFXG_HLSL_AttributeRedefinition] [Simple Burst] Initialize Particles': redefinition of 'direction' at kernel CSMain at VFXG_HLSL_AttributeRedefinition.vfx(191) (on d3d11)
Expected results:
User should be able to set input names that match the attributes name.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- [^VFXG_HLSL_AttributeRedefinition.unitypackage]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
- There is no space after the “official forum” hyperlink in the Universal 3D samples template’s tutorials when the Support tutorial step 3 is opened
Resolution Note (fix version 6000.1.0a2):
After testing, this bug is fixed