Search Issue Tracker
Fixed
Fixed in 2021.3.46f1
Votes
0
Found in
2021.3.44f1
Issue ID
UUM-83776
Regression
Yes
Crash on Meta Quest 2 when using Vulkan
How to reproduce:
1. Open the attached project "SurvivalURP12.zip"
2. Build And Run the project on Meta Quest 2
Expected results: Player doesn't crash on Meta Quest 2
Actual results: Player crashes on Meta Quest 2
Reproducible with: 2021.3.40f1, 2021.3.44f1
Not reproducible with: 2021.3.39f1, 2022.3.50f1
Could not test with: 6000.0.23f1 (compilation errors in the Console window)
Reproducible on: Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.3.46f1):
Fix crash on Meta Quest 2 when using Vulkan, due to unsupported depth buffer format