Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0f1
Issue ID
698059
Regression
No
Using camera rig provided in Oculus SDK 0.6 together with Unity native VR causes Unity crash
To reproduce:
1.Open attached project.
2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.
3.Enter play mode several times.
4.Unity will crash with stack trace similar to this:
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF0005905)
000007FEF0005905 (OVRDisplayRT64)
000007FEEBB2380A (OculusPlugin) ovrHmd_SetString
000007FEEBB24B05 (OculusPlugin) OVR_SetViewport
000007FEEBB24C2C (OculusPlugin) UnitySetGraphicsDevice
Additional information:
This can also be reproduced in any project with Oculus SDK 0.6 by setting up a camera rig provided in Oculus SDK and turning on "Virtual Reality Supported" option in Player settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment