Search Issue Tracker
Fixed in 2019.2.X
Votes
1
Found in
2018.2.0a4
2018.2.0f2
2018.3.0a1
2019.1.0a1
Issue ID
1105084
Regression
Yes
Shift + Delete does not remove an empty element from the array in the Inspector window
How to reproduce:
1. Open user-submitted project (Unity_InsectorArrayDelete_2018_2)
2. Open the 'SampleScene' scene
3. Select 'SampleObject' in the Hierarchy window
4. In the Inspector window select any element from the array
5. If on Windows: press Shift + Delete twice; If on macOS: press Command + Backspace twice
Expected result: the empty array element is removed from the array and the array size is decreased by 1
Actual result: the empty array element is not removed
Windows:
Reproducible with: 2018.2.0a4, 2018.2.20f1, 2018.3.1f1, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.2.0a3
macOS:
Reproducible with: 2018.3.0b6, 2018.3.1f1, 2019.1.0a4, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.2.20f1, 2018.3.0b5, 2019.1.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Incode
Jan 05, 2019 01:11
Would be a really nice quality of life fix.