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[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project 2. Enter and Exit Playmode 3. Select "equirect" Expected Result: The texture is a ... Read more
[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce: 1. Import Low Poly Strategy Prototyper project from the asset store 2. Remove BuildTargetGroup.WebPlayer entry to fix... Read more
Crash when applying an Animator Component Override on a prefab
To reproduce this: 1. Download the attached project 2. Open the Cats Sushi scene 3. Look at the Generator_engine prefab 4. Go to ove... Read more
[MacOS] Thin red lines are visible in some parts of the UI when the edit...
Steps to reproduce: 1. Create a new Unity project or download the attached one 2. Scale the editor window to fill the entire screen... Read more
Error is throw when using Camera.projectionMatrix method
How to reproduce: 1. Open the attached Test.zip project 2. Enter the Play Mode 3. Inspect the errors in the Console window Expecte... Read more
[LWRP] [Terrain] After installing LWRP and still using Built-in Renderer...
1. Open a project in latest Unity 2. Create a Terrain 3. Go to the paint details tab 4. Add a detail texture 5. Paint grass on the T... Read more
[Android] A black screen is seen after transitioning from one scene to a...
Repro steps: 1. Open QA attached project "repro_1098019" 2. Build and Run on Android 3. Observe the device's display Expected: The ... Read more
[Android] Depth texture is not readable in BlueStacks and some Android d...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display Actual: The blue depth texture is blank ... Read more
Particle System is emitting sliced sprites inaccurately when Renderer Ma...
How to reproduce: 1. Download, extract and open the attached project (1095741repro.zip) 2. Open 'repro' scene 3. Click on the Partic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow