Search Issue Tracker
Crash while importing Robot Lab project from Asset Store
To reproduce:- Create a new project- Open Asset Store and make a free text search on "Robot Lab"- Import the project- Observe the cr... Read more
Can't disable Java/ClickOnce installer options with JS
-e: see title -repro Java:--uninstall webplugin--install latest Java & Firefox--activate Java in Firefox--build a webplayer--add... Read more
Java installer now warns about missing "Permission" attribute in the man...
-e: see title -repro--uninstall webplayer plugin--install latest Java and Firefox--activate Java in FF--go to http://unity3d.com/gal... Read more
Unity freezes after evaluating local variable
Steps to reproduce : - import the project attached- open the scene TestScene2D and the script Add2DForce- place a breakpoint at line... Read more
Turning off child collider causes parent to use it's mass too
To reproduce:1. Open attached project2. Run scene test3. Press LMB to jump4. Press RMB twice to disable child object with collider5.... Read more
FBX positioned underneath the floor plane when Y is zero
To reproduce:1. Open the attached project2. Run the scene3. Notice how character's feet go under the plane Attached screenshots illu... Read more
Crash on hand-edited serialized prefab with partial updates
After a long investigation and discussion .. the crash was caused by a semi-manual update of assets (copying assets with incompatibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking