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Adding a VisualElement child to a Label breaks the Label's worldbounds a...
From a Forum user (https://forum.unity.com/threads/adding-a-visualelement-child-to-a-label-breaks-the-labels-worldbounds-and-flex-be... Read more
[iOS] Colors are rendered as pink when using the “Lost Crypt” package “M...
How to reproduce:1. Build And Run the “Project.zip” project on an iOS device2. Observe the view Expected result: The colors are the ... Read more
A domain reload progress dialog is spawned on top of IDE when the Editor...
How to reproduce:1. Create a new Unity project2. Create a new C# Script3. Make any change in the Script and save Expected result: Th... Read more
[VFX Graph] When entering large values to capacity field, value does not...
How to reproduce: Open any VFX Graph Enter '1000000000000000000' Click empty space in graph Expected result: value gets set to 1 Act... Read more
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scripts/Default.ruleset3. In Visual Studio expand Microsoft.Uni... Read more
Unity crashes when pressing the "<Enter IP>" button in the Profiler (Sta...
How to reproduce: Open the attached project "IN-9014.zip" Open the "SampleScene" Scene Open the Profiler Standalone window (Window &... Read more
"Failed to resolve T" errors when building a player
SEE: [https://fogbugz.unity3d.com/f/cases/1415422] Read more
Changing Render Object Name field results in exception
Steps to reproduce Open a new Unity project Install URP (if not creating from a template) Select any URP Renderer asset Click Add Re... Read more
VFX Graph matrix slots expandable but empty
expandable port of matrix related operator's outputs are empty, also naming misalignment on the outputs Same issue on inputs !image-... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project2. Create a scene3. Add a GemaObject to the scene4. Drag it down and release when a blue line appears==> E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template