Search Issue Tracker
By Design
Votes
9
Found in
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1210587
Regression
No
High Cost Navigation Area is not avoided when finding path with Experimental.AI NavMeshQuery
How to reproduce:
1. Open the attached project's Scene labeled "AreaClippingIssue"
2. Enter the Play Mode
3. Click the "Calculate&DrawPath-Experimental" Button
4. Observe the drawn path
Expected result: Path is drawn around the high Cost Navigation Area
Actual result: Path is drawn through the high Cost Navigation Area
Reproducible with: 2018.4.15f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Couldn't test with: 2017.4.36f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2018.4.X):
In repro project, arrays which hold data about the trajectory were too small.