Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.0b12
2020.1
Issue ID
1201694
Regression
No
[GI] Lightmap exposure slider has insufficient range for default directional light
Repro:
1. Create a new project using the HDRP Scene Template
2. Open the default Scene "sampleScene.unity"
3. Generate lighting from Lighting Setting
4. Switch to the Baked Lightmap Scene View Mode
Note:
The Lightmap Exposure slider is presented in a range +/- 10ev. The default directional light is 100,000lux, which is approximate to direct sunlight. Typically, around 16evs (EV100) are needed to correctly expose daylight. The default range of the slider does not allow a good range of compensation for probably our most common lighting setup.
Now, yes, we can numerically change and "unlock" the exposure slider. However, I think we should provide more useful out-the-box defaults. Certainly it should cope well with daylight.
Expected:
The default min/max exposure should be 16evs as this is enough to cover the range of daylight values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment