Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.2.2
Issue ID
1210273
Regression
Yes
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D With Extras" template
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'DivideByZeroException' runtime errors in Post Processing from GetKernelThreadGroupSizes returning 0s.
How to reproduce:
1. Create a new project using "3D With Extras" template
2. Inspect Game and Console windows
Expected result: Post Processing works correctly, no errors in Console
Actual result: No Post Processing effects visibly applied, 'DivideByZeroException' errors in Console
Reproducible with: 2020.1.0a16, 2020.1.0a19
Not reproducible with: 2018.4.15f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a15
Could not test with: 2017.4.36f1 - Post Processing not included
Workaround: Reimport Post Processing package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1234411