Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1209516
Regression
No
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fails with compressed texture errors
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fails with these errors
Steps to Repro:
1. Download the Lost Crypt Demo project and Import it on a Mac
2. Go to Build Settings and change platform to IOS
3. Click on Build
The following errors occur when trying to build to IOS:
BC7 compressed textures are not supported when publishing to iPhone
Assets/Environment/Sprites/Altar/Sprites_Artefact.psb
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DXT5 compressed textures are not supported when publishing to iPhone
Assets/Character/Sprites/Sara_normal.psb
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Originally reported in: https://forum.unity.com/threads/lost-crypt-2d-tech-demo-is-out-now-on-the-asset-store.794820/#post-5297763
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment