Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.7
Issue ID
1204111
Regression
No
[HDRP] Particles with a HDRP Lit Material have incorrect motion vectors
Reproduction steps:
1. Open project in "2019.3.0f4.zip" and open "SampleScene.unity"
2. There is a Particle System in the Scene and it uses a Material HDRP Lit
3. Post Process Volume has Motion Blur Override
4. Open both Scene and Game view windows
5. Enter Play Mode
Expected result: Motion Vectors will be applied correctly in both Game and Scene view
Actual result: in Game view Motion Vectors are incorrect
Reproducible with: HDRP 4.10.0 (2018.4.15f1), HDRP 6.9.2 (2019.2.17f1), HDRP 7.1.7 (2019.3.0f4, 2020.1.0a18)
Notes:
1. Reproducible in both Build and Editor
2. I was able to reproduce it using only HDRP Lit Material
3. Could not reproduce it using URP materials (or Materials made from Shader Graphs)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
Resolution Note:
Not reproducible in 2019.4, 2020.1, 2020.2 with any HDRP version available