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Fixed
Votes
0
Found in
2019.2
2019.3.0f1
2020.1
Issue ID
1206943
Regression
No
[UNET] Network Manager is kept in memory on Play mode exit when Network Manager is saved as a Prefab
How to reproduce:
1. Open the attached project "1206943.zip"
2. Open the Empty Scene and enter Play mode
3. Notice that nothing happens and exit Play mode
4. Open the Loading Scene and enter Play mode
5. Wait for the Scenes to finish loading and exit Play mode
6. Open the Empty Scene and enter Play mode
Expected result: No Scenes are loaded
Actual result: Title Scene is loaded
Reproducible with: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Notes:
The issue is not reproducible on Unity 2017.4 ClientChangeScene method is missing in NetworkManager.
Could not test on Unity 2018.4 due to Multiplayer HLAPI errors.
Disabling reload domain in Enter Play Mode Settings fixes the issue.
Adding a Shutdown() call to the OnDestroy method of the NetworkManager seems to fix the issue.
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