Search Issue Tracker
Active
Votes
0
Found in
2019.3.0f4
Issue ID
1209094
Regression
No
[Graphview] Undoing while dragging out an edge creates a broken"ghost edge" and debug.logs
Reproduces in every version of Shadergraph going back to 4.10.1
Steps to repro:
1. Open a shadergraph
2. Create any node
3. Move the node
4. Click drag on one of the inputs or outputs of the node, drag the edge out into empty space
5. While continuing to hold the mouse button, ctrl.z
Expected result: the edge is cancelled
Actual result: A ghost edge is created
If you drag over the output of another node instead of empty space, selecting the ghost edge will print debug logs to console: "Selected Ghost Edge: this should never be"
If you undo a node creation in VFX graph while dragging an edge out in the same way, the same bug happens.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment