Search Issue Tracker
Active
Votes
0
Found in
2019.3.0f4
Issue ID
1209094
Regression
No
[Graphview] Undoing while dragging out an edge creates a broken"ghost edge" and debug.logs
Reproduces in every version of Shadergraph going back to 4.10.1
Steps to repro:
1. Open a shadergraph
2. Create any node
3. Move the node
4. Click drag on one of the inputs or outputs of the node, drag the edge out into empty space
5. While continuing to hold the mouse button, ctrl.z
Expected result: the edge is cancelled
Actual result: A ghost edge is created
If you drag over the output of another node instead of empty space, selecting the ghost edge will print debug logs to console: "Selected Ghost Edge: this should never be"
If you undo a node creation in VFX graph while dragging an edge out in the same way, the same bug happens.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
- Warnings thrown when computing Positions in a 2D BlendTree are not helpful to the user
- Warnings thrown when adjusting Time Scale to Homogenous Speed in a BlendTree are not helpful to the user
- Crash on __pthread_kill when opening a specific project
- Animator States disappear when opening their Context Menus right after Pasting them
Add comment