Search Issue Tracker
Fixed in 10.1.0-preview.3
Votes
0
Found in [Package]
10.0.0
Issue ID
1209087
Regression
No
[Shadergraph] Subgraphs containing derivative-related functions can be plugged into vertex inputs
Repro steps:
1. Create a subgraph
2. Create a "position" node
3. Create a "ddx" node
4. Plug the position node into the input of the ddx node and the output of the ddx node into the output of the subgraph
5. Create a PBR shadergraph
6. Drag your subgraph into the shadergraph
7. Drag the output of the subgraph into the vertex position input of the PBR shader
Expected result: the edges are not allowed to connect
Actual result: the edges will connect and you'll get a shader compilation error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment