Search Issue Tracker
Fixed in 0.6.0-preview.24
Votes
0
Found in [Package]
0.2.0-preview.18, 0.4.0-preview.10
Issue ID
1202703
Regression
No
[ECS] Editor silently crashes when using generic component in a foreach lambda
How to reproduce:
1. Open the attached project ("case_1202703-Unity-EntityQueryDescBug.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
Expected results: Unity continues to play
Actual results: Unity silently crashes
Reproducible with: 2019.3.0f4, 2020.1.0a18
Could not test with: 2017.4 (ECS not supported) 2018.4, 2019.2 (project breaking after the downgrade and package API changes)
Note: Commenting out lines 26 to 34 in "SomeSystem.cs" script stops the project from crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 0.6.0-preview.24):
Fixed with an error saying:
Type Timer`1& cannot be used as an Entities.ForEach parameter as generic types and generic parameters are not supported in Entities.ForEach