Search Issue Tracker

0
votes
Won't Fix

Short freeze when selecting an object in the Hierarchy in playmode

Project Browser/Hierarchy

-

Oct 13, 2013

-

Version/s: 4.3.0b5

Steps to reproduce : - import the project attached- open the testscene- press play- select the ball in the Hierarchy and notice the ... Read more

0
votes
Fixed

-source 1.6 -target 1.6 options must be used when compiling Java plugins...

Docs - Manual

-

Jan 02, 2014

-

Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

-

Jan 18, 2014

-

Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Incorrect resolution after snapping application's window

Windows Store Apps

-

Jan 15, 2014

-

Version/s: 4.3.3f1

While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more

0
votes
By Design

custom cursor doesn't apear in a built project

Deployment Management

-

Jan 20, 2014

-

Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more

0
votes
Fixed

[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...

-

Jan 20, 2014

-

Version/s: 4.3.2f1

Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more

0
votes
Fixed

"PostProcessBuildAttribute" link is broken

Docs - Infrastructure

-

Dec 17, 2013

-

Version/s: 4.3.1f1

In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more

0
votes
Fixed

Crash when calling Application.LoadLevel

Animation

-

Jan 01, 2014

-

Version/s: 4.3.2f1

Steps to reproduce : - import the project attached- open the scene "Main Menu"- disable the "Network" game object in the Hierarchy- ... Read more

0
votes
Fixed

RaycastHit2D is a struct so it can not be null

Docs - Scripting Reference

-

Jan 08, 2014

-

Version/s: 4.3.1f1

In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more

0
votes
Fixed

antiAliasing value must be 1,2,4,8 while the docs state that it can also...

Camera

-

Jan 14, 2014

-

Version/s: 4.3.1f1

antiAliasing value cannot be 0. (Docs are wrong) Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.