Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2020.1
Issue ID
1202974
Regression
No
Incorrect font size in the Project Browser when using the Verdana font
How to reproduce:
1. Create and open a new project
2. In Preferences window set Editor Font to 'Verdana'
3. Make sure that Project Browser layout is set to 'Two Column Layout' and asset icon sizes are set to the smallest
4. Compare the second column text size to the first one
Expected result: both text sizes are the same
Actual result: second column text size is slightly bigger (can be noticed better when the display scale is set to 100%)
Reproducible with: 2019.3.0a3, 2019.3.1f1, 2020.1.0a22
Could not test with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1, 2019.3.0a2 (Verdana font not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a7
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b5