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[Profiler] FPS indicator is clipped at 0 fps
PS indicator is clipped at 0 fps Steps to Repro: 1. Create a new project 2. Window > Analysis > Profiler Actual Result: FPS indica... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project 2. Create a Terr... Read more
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime Steps to Repro: 1. Create a new or open attached project 2. Impo... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce: 1. Open new project with a Mac 2. Rename Sample Scene to "COM6" or any of illegal Windows expressions 3. Publish i... Read more
Editor crashes on Scripting::ScriptingWrapperFor when in Play Mode, afte...
To reproduce: 1. Open user's attached project ("New folder") 2. In Project window go to "Runtime" > "Tiles" and select "New Tile Bas... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more
The Entity Debugger shows incorrect read/write permissions on component ...
How to reproduce: 1. Open the attached project ("Entity Debugger") 2. Open the Entity Debugger 3. Enter Play Mode 4. Inspect "NewBeh... Read more
ParticleSystemRenderer component appears after ParticleSystem component ...
Steps: 1. Add "GameObject -> Create empty" and make a prefab out of it 2. Select GameObject prefab instance in Hierarchy 3. Add Part... Read more
Crash when trying to load RenderDoc while using OpenGL / DirectX12 Graph...
Reproduction steps: 1. Open the attached Project from "RenderDocCrash.zip" 2. Right-click on the "Game View" Tab and then click on ... Read more
Changes made to Asset outside Unity are not applied during Play Mode whe...
Steps to reproduce: 1. Open the attached project "Case_1150790" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type