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[VR] Unable to use TAA in Single Pass
Using TAA for PSVR results in errors when using non-multipass stereo rendering modes. Reproduction Steps: 1. Power-on your VR HMD 2... Read more
[Windows][Standalone] The Server Build though VS Project generation does...
When generate Server Build (Headless) standalone Player on Windows, it always launches with a command window. However, if the user g... Read more
ApplicationIdentifier not used when building the first time via script f...
Steps to reproduce: 1. Download the attached project 2. Build from command line with the following arguments: <path to editor> -quit... Read more
Android Touch Input becomes offset when rotating device
To reproduce: 1. Open user attached project "2018.2.12f1.zip" 2. Build for Android 3. When built, try inputting touch while phone is... Read more
Workspace settings are not saved when using Visual Studio Code in Unity
1. Create a new project 2. Go to Edit -> Preferences -> External Tools and change "External Script Editor" to "Visual Studio Code" 3... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Position self so the edge of the object is... Read more
[IL2CPP] App crashes when dereferencing a double pointer
Repro steps: 1. Open user attached project 2. Build and Run on Android Expected: App runs Actual: App crashes/a black screen appear... Read more
Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more
[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...
Steps to reproduce: 1. Create a new project 2. Export the project to a preferred folder 3. Export the same project a second time to ... Read more
[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...
How to reproduce: 1. Open attached "GaiaDisplayApp" project 2. Enter Play Mode and hold P button Expected result: Editor does not c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow