Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.1.6
Issue ID
1202819
Regression
Yes
[Subgraphs] Exposing an output make it impossible to open the VFX using said subgraph
Repro steps:
1. Create a new VFX asset and open it
2. Create a node (i.e. Add), right click on it and convert it to a subgraph operator
3. Open the newly-created subgraph
4. Add an output to blackboard
5. Try to open the original VFX
6. Unity doesn't recognize the type / a console error appears
Expected outcome:
- no errors, the VFX graph can be opened
Notes:
- Must have regressed relatively recently
- Console error:
Exception thrown while invoking [OnOpenAssetAttribute] method 'VisualEffectAssetEditor:OnOpenVFX (int,int)' : Exception: Numbers of output expressions (1) does not match number of output (with expression)s slots (0)
UnityEditor.VFX.VFXOperator.UpdateOutputExpressions () (at Packages/com.unity.visualeffectgraph-7.1.6/Editor/Models/Operators/VFXOperator.cs:125)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 7.1.7):
Fixed in VFX 7.1.7