Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.1.6
Issue ID
1202819
Regression
Yes
[Subgraphs] Exposing an output make it impossible to open the VFX using said subgraph
Repro steps:
1. Create a new VFX asset and open it
2. Create a node (i.e. Add), right click on it and convert it to a subgraph operator
3. Open the newly-created subgraph
4. Add an output to blackboard
5. Try to open the original VFX
6. Unity doesn't recognize the type / a console error appears
Expected outcome:
- no errors, the VFX graph can be opened
Notes:
- Must have regressed relatively recently
- Console error:
Exception thrown while invoking [OnOpenAssetAttribute] method 'VisualEffectAssetEditor:OnOpenVFX (int,int)' : Exception: Numbers of output expressions (1) does not match number of output (with expression)s slots (0)
UnityEditor.VFX.VFXOperator.UpdateOutputExpressions () (at Packages/com.unity.visualeffectgraph-7.1.6/Editor/Models/Operators/VFXOperator.cs:125)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 7.1.7):
Fixed in VFX 7.1.7