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[HDRP] Material doesn't have a float or range property error is thrown w...
"Material doesn't have a float or range property '_TransparentSortPriority'" AND "Material doesn't have a float or range property '_... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
Prefab is childed when dragging the prefab from Project window to Hierar...
How to reproduce: 1. Open the attached 'project-1197793.zip' project 2. Drag the 'Cube' prefab from Project window to the Hierarchy ... Read more
[SRP] Internal: JobTempAlloc allocation warnings are continuously printe...
How to reproduce: 1. Create a new Unity project 2. Download and import the LWRP/URP package 3. Create a rendering asset and set it i... Read more
Selected Object disappears and "Failed to unpersist" errors are throw wh...
If a GameObject is selected and the Animation window is open, entering Play mode makes the GO disappear and "Failed to unpersist..."... Read more
[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action ...
How to reproduce: 1. Open the attached project "1195498.zip" 2. Open the SampleScene 3. Enter Play mode and hold "Space" button pres... Read more
Shader Graph opening of new files is not consistent with other artist or...
Shader Graph opening of new files is not consistent with other artist oriented tooling in Unity To reproduce: 1. Create a new proje... Read more
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...
Reproduction steps: 1. Open "1185474_minimal_2.zip" project 2. Enter play mode 3. Open the "Stats" tab 4. Note the FPS 5. Select "PO... Read more
HDRP ShaderGraph 'Double-Sided' option does not affect the mesh when HDR...
Reproduction steps: 1. Open the attached project named Case_1199719 2. Open the Sample Scene 3. Observe the 2 Quads in the Scene Ex... Read more
[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project 2) Bake lighting 3) Open new scene 4) Delete all gameobjects and add a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset
- Sprite Data Source button icon overlaps with the text label when Text Sprite Importer window is docked and resized horizontally