Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.1
2020.1.0a13
Issue ID
1199933
Regression
No
[Preset] Intensity parameter of a Default Light Preset is not applied after creating Directional Light Game object
How to reproduce:
1. Open attached project ("RePro.zip")
2. Open SampleScene scene
3. Create new Directional Light in the Hierarchy window from Context menu
Expected result: Intensity is set to Default Preset value
Actual result: Intensity is unchanged
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Could not test with: 2017.4.34f1 (Presets were not present)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed with 2021.2.0a17