Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a7
Issue ID
605396
Regression
Yes
User can not close down a custom editor window from a previous project
User can not close down a custom editor window from a previous project.
To reproduce:
- Import attached "TestWindow.unitypackage" and launch "test" scene
- Go to "Test" in top menu bar an select "CurveField Test"
- Dock the "Test Window" somewhere in the editor
- Save the "test" scene
- Create a new project
- Observe that there is a "Failed to load" window
- Right-click on the tab and observe that nothing happens
- Observe alse the following error in Console:
"Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment