Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f1
Issue ID
605226
Regression
No
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce :
- import the project attached
- open the scene "Open Me"
- select the "Select Me" game object
- position the mouse pointer over the scene view
- hold the control key and notice the cursor is changing
- repeat the same steps on Mac and notice that the cursor does not change
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
a436t4ataf
Jul 11, 2015 15:28
Still Broken in Unity 5.0.1.
I love the way this is "resolved" when it blatantly isn't :(.
NOAA_jeff
Sep 23, 2014 19:07
I'm using 4.6b17, and the bug is still there. This call fails to reset the mouse cursor to the default on my iMac within the editor:
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
The compiled Mac version works fine, however.