Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f1
Issue ID
605226
Regression
No
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce :
- import the project attached
- open the scene "Open Me"
- select the "Select Me" game object
- position the mouse pointer over the scene view
- hold the control key and notice the cursor is changing
- repeat the same steps on Mac and notice that the cursor does not change
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
a436t4ataf
Jul 11, 2015 15:28
Still Broken in Unity 5.0.1.
I love the way this is "resolved" when it blatantly isn't :(.
NOAA_jeff
Sep 23, 2014 19:07
I'm using 4.6b17, and the bug is still there. This call fails to reset the mouse cursor to the default on my iMac within the editor:
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
The compiled Mac version works fine, however.