Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f1
Issue ID
605226
Regression
No
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce :
- import the project attached
- open the scene "Open Me"
- select the "Select Me" game object
- position the mouse pointer over the scene view
- hold the control key and notice the cursor is changing
- repeat the same steps on Mac and notice that the cursor does not change
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
a436t4ataf
Jul 11, 2015 15:28
Still Broken in Unity 5.0.1.
I love the way this is "resolved" when it blatantly isn't :(.
NOAA_jeff
Sep 23, 2014 19:07
I'm using 4.6b17, and the bug is still there. This call fails to reset the mouse cursor to the default on my iMac within the editor:
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
The compiled Mac version works fine, however.