Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.3p1
Issue ID
999817
Regression
No
Serialization of custom class doesn't work when defined in a base class with generics
To reproduce:
1. Open the project, attached by the tester (serializationBug.zip)
2. Inspect the ChidClass.cs script
3. Add the script to any game object
4. Observe that field of the NestedClass type is not serialized and not shown in the Inspector
Expected: a nested class in a generic class is properly serialized
Reproduced 5.6.5p2, 2017.1.3p1, 2017.2.2f1, 2017.1.3p1, 2018.1.0b8. 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.