Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a4
2018.1.0b6
Issue ID
1001538
Regression
Yes
[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standard material
Steps to reproduce:
1. Open attached project "Unity_Simple_Tests_01.zip"
2. Enter play mode and observe mesh animating
3. Build and run on device
4. Observe mesh broken
Expected: Regardless of Normal map the mesh should not stop animating
Actual: If Normal map is added the Mesh will not look the same way and will not animate as in the editor
Reproduced on 2018.1.0b8, 2018.1.0b1, 2018.1.0a4
Not Reproduced on 2017.3.1p1
Project crashes pre- 2018.1.0a4 (but deleting everything except for assets folder lets project open normally)
Note: If you delete project settings and Libraries the animation seems to work again, but I might have just missed something in re-creating the settings
Devices Under Test:
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1DQC4:user/release-keys
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zenltexx/zenlte:7.0/NRD90M/G928FXXS3CQL2:user/release-keys
Samsung SM N910F (Galaxy Note 4)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420, Build:samsung/trltexx/trlte:6.0.1/MMB29M/N910FXXS1DQH3:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Add comment