Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1003016
Regression
No
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce:
1. Download and open the attached project
2. Set Graphics API to OpenGL
3. Enter Playmode
Expected result: no compilation errors
Actual result:
GLSL compilation failed:
0(91) : error C1008: undefined variable "u_xlat_loop_1"
Reproduced on 2017.1.3p1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a1
Not reproduced on any DirectX or Metal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment