Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1003016
Regression
No
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce:
1. Download and open the attached project
2. Set Graphics API to OpenGL
3. Enter Playmode
Expected result: no compilation errors
Actual result:
GLSL compilation failed:
0(91) : error C1008: undefined variable "u_xlat_loop_1"
Reproduced on 2017.1.3p1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a1
Not reproduced on any DirectX or Metal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2023.2] HDRP Asset Settings Helper throws a NullReferenceException
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
Add comment